blp and the loading screen is all black, how come?Ī: When you converted the. (Remember what I did earlier on in this Tutorial) Also make sure the sizes of each part is precisely accurate. For example the Bottom Left (BL) is named as TR (top right) and the TL (top left) is named as BR (bottom right) and so on. Q: Arghh!! The loading screen is all messed up! Its not correct the parts are displayed wrongly!! Help! I can still see it though.Ī: Make sure the LoadingScreen parts are correct. Irfanview will convert it sucessfully for you. tga and the loading screen is all black! Why is this?Ī: Make sure the. Having trouble? You may find your question below before asking Restart (close it and open it) your map and apply the changes again to make the World Editor used to it. Note that the path of it is also displayed.ġ2. Tick " Use Imported File " and select the LoadingScreen.mdx as it. Go to " Scenario " on the toolbar, then go to " Map Loading Screen. Minimize/exit Import manager for the " Monolith Map ".
Warcraft 3 loading screens zip file#
blp TIP: At the end of this Tutorial the zip file will include this specific LoadingScreen.mdx as well!ġ0. blp custom loading screen saves tons of space so I recommend this.tga won't work if you have this one but only. blp parts to be the custom loading screen. Get it from Monolith! (Exporting it from its Import Manager)ĭownload the specific LoadingScreen.mdx from as this specific one allows. TIP: At the end of this Tutorial there will be some needed resources for help blp won't work if you have this one but only. tga.Įxport LoadingScreen.mdx from the import manager of Blizzard's " Monolith Map " and put it somewhere which you will use later, this is important or else the custom loading screen won't work!. blp as its much smaller but there are more problems with it. Convert ALL of the parts (make sure they are renamed correctly) to. You can do it after or before imporing them into your map, but I suggest renaming them now. Once you've done that, you should have 4 parts of the loading screen image.
TIP: Crop the images slowly by hand with a good and easy to use paint program. (like dividing a piece of cake into 4) NOW FOLLOW CAREFULLY THIS PART - Bottom left and bottom right sliced parts of the image MUST be 512 x 256 pixles and Top left and Top Right parts MUST be 512 x 512 pixles. Slice the 1024 x 768 image for your custom loading scren into 4 parts. (I highly suggest Irfanview as I will be using Irfanview for the whole of this Tutorial )Ģ. If you have problems doing this, try resizing with a easier paint program. You need a 1024 x 768 pixles image or a reasonable size as your custom loading screen. TIP: Try to always stay updated on these image programs!ġ. As I work along in this tutorial, I guarantee you will be satsifed with the results. If you don't beleive me, I have seen other maps with custom loading screens and even once my map had it too.
Warcraft 3 loading screens how to#
In this tutorial, I will explain to you all, how to do it.
UI\Glues\Loading\Multiplayer\Loading-Human-TopRight.Its possible, yes a custom loading screen can be added into your maps to improve its appearences. UI\Glues\Loading\Multiplayer\Loading-Human-TopRight.blp - for your top right picture UI\Glues\Loading\Multiplayer\Loading-Human-BotRight.blp - for your bottom right picture UI\Glues\Loading\Multiplayer\Loading-TopLeft.blp - for your top left picture UI\Glues\Loading\Multiplayer\Loading-BotLeft.blp - for your bottom left picture However, it appears the 'new default' doesn't use these, and I can't find what the new default is using to overwrite them like we used to be able too.anyone have any ideas? Or is there another new way to still keep the player's names on the screen? And then using "Default" in the loadscreen settings. Note: From what it looks like in my map (I'm a 3rd generation developer, so this was set years ago by the original creator) and online, this used to work in Classic WC3 by just overwriting these files (with no mdx necessary) in Import Manager. Seems like no matter what I try, the Custom loading screens aren't working with the player names. This guide is great! I do have a question though, does anyone know how to keep the player names showing, along with the Map Name and Map Creators like the default view has? Obviously the latter 2 I can do in an image, but just curious if it's possible to use a custom loading screen, but keep the player names part?